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E3 2022: Microsoft talks Windows Phone gaming, SmartGlass, and Xbox Music

Peter Orullian of Microsoft at E3 2022

Yesterday at E3 2022 nosotros managed to squeeze in an interview with Peter Orullian, Group Product Manager at Microsoft. Peter is a ridiculously accomplished individual. He writes books, sings opera, and somehow finds time to work with Windows Phone, SmartGlass, and Xbox Music. Leave some lifetime Achievements for the rest of the states, big guy!

Anyhow, I sat down on camera with him to discuss his contributions to Windows Phone and SmartGlass, plus the Xbox Ane and his favorite games of the show. Windows Phone Central's Daniel Rubino and "Serious" Sam Sabri also pitched in on the interview questions. Caput past the suspension for the video interview and a brief summary!

Windows Phone

It'southward always interesting to directly hear how the different people within Microsoft view the land of gaming on Windows Phone. Peter rightly points out that Windows Telephone games go on to menstruation faster than ever before, especially thank you to the massive Bone changes and improved hardware of Windows Phone 8. We'd all like to come across more games and titles that release on the same twenty-four hours and date every bit their iOS counterparts, but nobody can deny that the gaming situation has improved drastically this twelvemonth.

The just fashion to inspire change is by asking tough questions, and so I made certain to grill Peter about how the Xbox certification process slows down game updates and keeps many Windows Telephone games from having the same content and features as the same iOS games. Yous'll have to sentinel the video for his respond.

We made more than ground on the subject of independent volume control. Windows Phone is the only mobile Os that doesn't allow users to command ringer volume and game and ap volume independently of each other. Every bit I explained to Peter, this ofttimes leads to users turning down the book during gaming sessions, forgetting to turn the book back up, and so missing calls. Peter gave united states of america an optimistic reply – peradventure we'll see independent volume control in the time to come after all!

SmartGlass

Paul Acevedo and Peter Orullian at E3 2022

Microsoft made a big deal about Xbox One SmartGlass features during Monday'south Media Conference, and for adept reason. Peter informed us that the Xbox One was really designed with SmartGlass compatibility in mind. As a upshot, said integration will be deeper and much more than common in Xbox One games than always before.

Two examples are Project Spark and Dead Rising 3. Projection Spark allows users to build their ain custom games, edit environments, customize AI, and lots more; all that can be done directly on your Windows Phone or tablet. We'll take a more in-depth look at this highly unusual game soon.

Dead Rising 3 for Xbox One

Dead Rising three's combination of controller-based gameplay with creative SmartGlass features impresses just every bit much, if not more. The actual game is played on a controller every bit the protagonist navigates an open world filled with hordes of zombies. If players activate their SmartGlass phone or tablet app while playing, they'll see the actual character on-screen using his phone. The game sends text alerts via the SmartGlass app that give you hints about where to go and what to do. It's quite a meta combination. And of course, SmartGlass users tin can perform special in-game actions like calling in airstrikes in club to sparse the zombie herds. These features are compelling enough that yous'll actually desire to launch SmartGlass while playing.

Source: https://www.windowscentral.com/microsoft-e3-2013-interview

Posted by: morelandmand1981.blogspot.com

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